- ANDROID STUDIO SDK LOCATION NOT FOUND APK
- ANDROID STUDIO SDK LOCATION NOT FOUND INSTALL
- ANDROID STUDIO SDK LOCATION NOT FOUND FOR ANDROID
- ANDROID STUDIO SDK LOCATION NOT FOUND ANDROID
Npm ERR! This is probably not a problem with npm. Npm ERR! android: react-native run-android Run CLI with -verbose flag for more details.Įrror: Command failed: gradlew.bat app:installDebug -PreactNativeDevServerPort=8081
ANDROID STUDIO SDK LOCATION NOT FOUND ANDROID
Make sure you have the Android development environment set up.
ANDROID STUDIO SDK LOCATION NOT FOUND INSTALL
Please set the JAVA_HOME variable in your environment to match theĮrror Failed to install the app. Otherwise app may fail to launch.ĮRROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. Warn Please launch an emulator manually or connect a device. Reason: No emulators found as an output of emulator -list-avds. 'adb' is not recognized as an internal or external command,Įrror Failed to launch emulator. Jetifier found 970 file(s) to forward-jetify. You can disable it using "-no-jetifier" flag. Info Running jetifier to migrate libraries to AndroidX. Always shows the message below when I try to run it: This causes me to unable to do react-native run-android.
Npm: 6.14.5 - C:\Program Files\nodejs\npm.CMDĪndroid Studio: Version 3.6.0.0 AI-192.7142.135Ĭannot find Android SDK, JDK, or Android_HOME even though its all available, shown below: Node: 12.18.0 - C:\Program Files\nodejs\node.EXE (System.String toolName, System.CPU: (12) 圆4 Intel(R) Core(TM) i7-9750H CPU 2.60GHz I tried moving to Java 8 and I am still getting the same issues of not being able to find the SDKĬ:/Users/DrMas/AppData/Local/Android/Sdk\tools\bin\avdmanager.bat list target -c UnityEngine.GUIUtility rocessEvent(Int32, IntPtr) CheckAndroidSDK.EnsureSDKComponentVersion (Int32 minVersion, .SDKComponentDetector detector) CheckAndroidSDK.EnsureSDKComponentVersion (System.Version minVersion, .SDKComponentDetector detector) CheckAndroidSDK+SDKComponentDetector.Detect ( sdkTools, System.Version minVersion, onProgress) CheckAndroidSDK+SDKPlatformDetector.GetVersion ( sdkTools) (System.String toolName, System.String arguments, Boolean updateCommand, waitingForProcessToExit, System.String errorMsg) Please make sure the android sdk path is correct.Ĭ:\Users\UserName\AppData\Local\Android\Sdk\tools\bin\avdmanager.bat list target -cĮxception in thread "main" : javax/xml/bind/annotation/XmlSchemaĪt .SchemaModule$SchemaModuleVersion.(SchemaModule.java:156)Īt .SchemaModule.(SchemaModule.java:75)Īt .AndroidSdkHandler.(AndroidSdkHandler.java:81)Īt .n(AvdManagerCli.java:213)Īt .AvdManagerCli.main(AvdManagerCli.java:200)Ĭaused by: : .XmlSchemaĪt java.base/.loadClass(Unknown Source)Īt java.base/$AppClassLoader.loadClass(Unknown Source)Īt java.base/(Unknown Source) See the Console for details.ĬommandInvokationFailure: Unable to list target platforms. Please make sure the Android SDK path is correct. When i attempt to build the project i get the message Target API Level: Android 5.1 'Lollipop' (API level 22)įor Edit/Preferences/ExternalTools, in Unity i haveĬ:\Users\UserName\AppData\Local\Android\SdkĬ:\Users\UserName\Downloads\android-ndk-r13b-windows-x86_64\android-ndk-r13b Minimum API Level: Android 5.1'Lollipo' (API level 22) In the Player build settings within Unity i have specified I have installed system images and Platforms for API 22. I have Unity Version: 2017.3.0f3 Personal
ANDROID STUDIO SDK LOCATION NOT FOUND APK
I've did Android apk builds previously in Unity 5 but the current version of Unity just doesn't work.
ANDROID STUDIO SDK LOCATION NOT FOUND FOR ANDROID
My Unity project contains a Main Camera, Directional Light and a Cube and i am trying to build this into an apk installer for Android without any success for the last TWO WEEKS. Is it because it's on the D: drive? I really don't want to put it on my C: drive if it can be at all avoided because it's getting pretty full.
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)
(System.String javaExe, System.String sdkToolsDir, System.String sdkToolCommand, Int32 memoryMB, System.String workingdir, waitingForProcessToExit, System.String errorMsg) ( psi, waitingForProcessToExit, System.String errorMsg) ( p, waitingForProcessToExit, System.String errorMsg) See the Console for more details.ĭ:\Programs\JDK\bin\java.exe -Xmx2048M ="D:/Programs/AndroidSDK2\tools" -Dfile.encoding=UTF8 -jar "D:\Programs\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar". Please make sure the android sdk path is correct. CommandInvokationFailure: Unable to list target platforms.